![]() There are two general methods you can use to refer to and load data on demand: These new methods work identically in development and with cooked data on devices, so you do not need to maintain two code paths for loading data on demand. ![]() There are several new systems in UE4 that make it much easier to asynchronously load asset data, and they replace a lot of the functionality that existed for seekfree content packages in UE3. ![]() StreamableManager and Asynchronous Loading
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